NYMUG
Production Notes
| Even though the actual production for the NYMUG animated
short did not commence until December 2002, I actually envisioned
a
storyboard in my head in 1997, when I met Heath Gill.
Upon hearing Heath's harrowing tale of urban survival with
a twist of Macintosh, I knew I would one day transform his
story into a format that could be shared with everyone. At the
time
Flash was still
in its infancy, and besides, I had no idea how to animate.
As soon as I learned Flash 5 in 2002, NYMUG was on my list of
stories to bring to life. |
Production of NYMUG spanned over the course of three months,
off-and-on between other Flash projects like Things
BIG & small and Xmas.
Perhaps the most difficult part was scheduling Heath for an
interview, since he was busy juggling work, women, and competitive
billiards.
We were finally able to record Heath's voiceover at Todd Haberman's
home studio. The 33-minute interview was recorded at 48.8kHz
directly into Emagic Logic Platinum 6, and transferred to CD-R
as an AIFF. The final voiceover was edited down to 1:45 minutes
using
the
14-day
trial version
of BIAS Peak
3.1. (Great software, but I'm saving for Emagic Logic)
|
Heath Gill tells his story |
Heath, a symbol of heroism, and a Symbol in my Flash
Library! |
Once I had the voiceover, I was able to begin illustrating
and animating. Most of the character illustration was done
in Adobe
Illustrator 10, while scenery and backgrounds
were illustrated directly in Macromedia
Flash MX.
The "Squiggle-motion" effect for character animation was accomplished
by creating each body part in Illustrator, and then applying
a different Artistic Brush Strokes to each of two duplicates
of those components. The set of three components was then brought
into
Flash and cycled as a Movie Clip. A limb, for example, consists
of a looping cycle of three similar, but not identical, drawings.
When playing as an endless loop, the result is "Squiggle-motion".
The entire illustration and animation process was done on
my Powerbook G3 500MHz Pismo, running Mac
OS X 10.2 "Jaguar".
|
During the process of animation,
Todd Haberman was kind enough to compose an original
soundtrack for NYMUG. Todd, who trained under the tutelage
of Hollywood composer Basil
Poledouris, easily picked up on the NYMUG vibe, and
quickly put together a fun score for the animation. His composition
was created in Mac OS 9 and Emagic
Logic Platinum 6, with various MOTU hardware
components. You can hear more of Todd's work on the
Chappelle's
Show, and in Robert
Smigel's TV Funhouse animations on
SNL. |

Todd "Bluegrass" Haberman in his home studio
|
When NYMUG was completed, I had hoped that
Apple might be interested in featuring it in their keynote
address at Macworld CreativePro 2003 in NYC. I figured it would
be the perfect theme for what could be the last Macworld Expo
in New York, since, in early 2003, Apple announced they would
withdraw from East Coast Macworld Expos if they were
moved to Boston in 2004. In fact, Apple even threatened to bow
out of attending the 2003 Macworld Expo in NYC. The whole controversy
caused a stir in the Macintosh community, and Mac enthusiasts
everywhere felt betrayed. What better way to kick off the final
NYC show than with a pro-Mac, pro-NYC cartoon? |
Contact Us!
To contact the artists involved with the
making of NYMUG, please send your inquiry
to info@macboy.com Heath Gill
Voiceover
Todd Haberman
Original Soundtrack
William Levin
Illustration, Animation, Sound Design & Direction |
|